Some new magical potions ready to be used in your campaigns.
Potion of Ability
Potion, common
When you drink this potion, one of your ability scores becomes 18, and all applicable bonuses are immediately gained for 1 minute. The DM chooses which ability score or determines it randomly from the options below.
D6 Ability Score
1. Strength
2. Dexterity
3. Constitution
4. Intelligence
5. Wisdom
6. Charisma
Potion of Anti-Magic
Potion, uncommom
When you drink this potion, you cast dispel magic but the range is only yourself.
Potion of Black Sight
Potion, common
When you drink this potion, you gain Darkvision 60 ft for 1 hour.
Potion of the Corrosive Touch
Potion, uncommon
When you drink this potion, you gain the ability to dissolve material with a touch of your hand for 1 minute. On your turn you can use your action to dissolve a cube of 1 ft on each side of non living matter. On your turn you can take the Attack action making two melee spell attacks using Strength as ability. On a hit, the target takes 1d10 necrotic damage.
Potion of Defense
Potion, rarity varies
When you drink this potion, you gain a bonus on your AC for 1 minute. The bonus depends on the potion's rarity.
Rarity AC Bonus
Common +1
Uncommon +2
Rare +3
Very rare. +4
Legendary +5
Potion of Dreaming
Potion, uncommon
This potion grants you a vision of that which you most desire.
You drink this potion before sleeping and name the person, object or setting sought. You then dream something about the desire: a location, a magical guardian, potential dangers, some clue.
Upon wakening the dream remains vivid in your mind. You can have revealed only one thing about what you seek.
The DM determines the nature of the clue.
Potion of Expertise
Potion, uncommon
When you drink this potion, your proficiency bonus is doubled for 1 hour.
Potion of Free Movement
Potion, common
When you drink this potion, you ignore any effect of difficult terrains for 1 minute.
Potion of Levitation
Potion, common
When you drink this potion, you gain the effect of the levitate spell for 1 minute (no concentration required) or until you end the effect as a bonus action.
Potion of Martial Advantage
Potion, uncommon
When you drink this potion, once per turn when you hit on a weapon attack, the target takes an additional die of damage. The effect lasts for 1 minute.
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