There you can find 5 magical gauntlets for D&D 5e, converted from previous editions of the D&D game.
Gauntlets of Protection
Woundrous item, uncommon (requires attunement)
While wearing these gauntlets, you are proficient with any weapon or tool you're wielding.
Gauntlets of Fjalar
Woundrous item, rare (requires attunement)
While wearing these gauntlets, a bonus action you gain magical strength for 1 minute. You make two attacks when you take the Attack action (or more if your class allows it) using your Strength bonus modifier and your proficiency bonus. On a hit you make 2d10 plus your Strength bonus modifier bludgeoning damage. Your attacks are magical.
Once you use them you cannot use them again until the next dawn.
Gauntlets of Grappling
Woundrous item, rare (requires attunement)
While wearing these gauntlets, you gain the same benefits provided by the Grappler feat.
Gauntlets of Heat
Woundrous item, very rare (requires attunement)
These gauntlets are capable of generating heat and fire on command of the wearer. They have 7 charges
While wearing them, using your action you can cast:
- produce flame (1 charge)
- burning hands (2 charge)
- heat metal (2 charges)
- flame arrows (3 charges)
The spells are cast at the lowest level possible.
The gauntlets regain 1d6+1 expended charges daily at dawn.
Clawed
Woundrous item, rare (requires attunement by a Cleric of Iuz or a Fighter or a Barbarian followers of Iuz)
They appear as strong, tough but unusually flexible steel gauntlets.
While wearing them, on your turn as a bonus action you can command the fingers of the gauntlets to sprout viciously curved, talons, several inches in length for 10 minutes. You're proficient with them and your attacks are magical. On a hit you make 1d4+4 (plus your Strength or Dexterity bonus) slashing damage and the target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turn, ending the effect on itself on a success.
You can turn the gauntlets back to normal on your turn as a bonus action.
You can't use the gauntlets'power while you're wielding a weapon or a tool or a shield or anything else in your hand.
While using the gauntlets's power you cannot cast spell with a somatic component
Bye.
The DM.
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