There you can find 5 magic boots for D&D 5e, some hombrewewed and some converted from previous editions of the D&D game.
Boots of Balance
Woundrous item, uncommon (requires attunement by a Rogue)
While wearing these boots, you ignore the effects of difficult terrain.
These boots have 5 charges. While wearing them you can use a bonus action to gain advantage in any Dexterity (Acrobatics) check that involves movement, such as walking on a rope or on a rooftop.
The boots regain 1d4+1 expended charges daily at dawn.
Boots of Carrying
Woundrous item, common
While wearing these boots, your Carrying Capacity is doubled (Strength score multiply by 30).
Deceptor's Boots
Woundrous item, uncommon (requires attunement)
While wearing these boots, you can cast the gaseous form and invisibility spells. Once cast, you can't cast that spell again until the next dawn.
Boots of Jumping
Woundrous item, common
While wearing these boots, you can cast the jump spell. Once cast, you must take a short or long rest to use this power again.
Boots of Tracks
Woundrous item, uncommon (requires attunement)
While wearing these boots, you can choose to leave tracks different than yours. The tracks can be of any humanoid or beast creature.
Bye.
The DM.
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