lunedì 11 gennaio 2016

Animus - a new monster for D&D 5th edition


Animus are special undead created by evil Clerics of Hextor with the help of devils and other hellish creatures. They were killed and then brought back from the Death by orders of Ivid V, Overking of the Great Kingdom of Aerdy.

Animus appear like humans with with tainted skin, prematurely aged but stronger and more resilient than the normal. Some of them (around 25%) are so revolting, after the transformation, that their CHA is 6 and they wear masks to hide their real appearence. A few of them instead (10%) are identical to a middle aged human.

Cold and Ruthless.  Animus are fueled by cold determination, hate and cruel ambition. They want to rule with an iron fist and to inflict pains upon the weakest di odio e di crudele ambizione. Vogliono a tutti i gusti governare col pugno di ferro e infliggere sofferenze ai deboli.

Power and Command. In thei lives, Animus were nobles, generals or ministers of the generali Great Kingdom of Aerdy and they still hold their role as undead. Therefore they have a lot of servants, soldiers, guards, mages and lieutnants who work and fight at their orders. Many rule tyrannically with harsh brutality while many others are more measured and tempered even if a cold hate fuel burns inside them. A few Animus have developed a kind of irony and cinicism which allow them to mantain a courtly and society life almost normal.

Society Life. Animus are torn between their desire of solitude and social duties of their role. Animus haven't any friends nor have need for love, famili or company as well as to drink to eat or to have any other pleasure of the body.

Hate and Paranoia. Animus are lead by hate, rage and vengeance, as well as all other motivations they had in life and are not incompatible with their current status: power, wealth, war, bloodlust. Animus hate their status and hate living creatures because they remind them their previous life. animus are so obsessed that see enemies, real or imaginary, all around them.

Creation. The method of creation is unknown. Hextor's Clerics used a modified version of resurrection spell and, with devils, worked on body and soul of a corpse just killed to modify its physical and spiritual abilities. Ivid wanted loyal and determined servants, who would had obeyed his orders without doubts. But something went wrong and Animus developed an indipendet personality, free from the Overking's control.

Magical Items. Animus often have magical items and use them. 



Medium undead, any evil alignment

Armor Class 15 (natural armor) or armor +1 o +3 (if with shield)
Hit Points 119 (14d8+56)
Speed 30 ft

STR                 DEX                CON                INT                 WIS                CHA

20(+5)               13(+1)              18(+4)              17(+3)              13(+1)             10(-1)


Saving Throws Con +10, Int +9, Wis +8

Skills Insight +8, Intimidation +6, Perception +8

Damage Resistances acid, cold, lightning

Damage Immunities poison; bludgeoning, piercing and slashing from non-magical weapons

Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned

Senses Passive Perception 18

Languages Common plus any two

Challenge 17           


Command Undead. Animus can automatically command any undead creature of CR 1 or lower. They move and act according to his mental orders if they are within 90 ft. from him.

Legendary Resistance (3/Day). If the Animus fails its ST, he can choose to succeed instead.

Fighter Feature. If he was a fighter (very likely), Animus mantains the same features (he's at least a 9th level fighter).

Highly Vigilant. He has advantage to Perception (Wis) and Stealth (Dex) checks while those made against him are made with disadvantage.

Regeneration. Animus regenerate 10hp at the beginning of his turn. The only way to avoid this is to burn his body after he reach 0hp.

Spellcasting. Animus has the same knowledges of Divine or Arcane Magic he previously had, if he had. You can coinsider him a spellcaster of at leat 9th level, and you can freely choose his spells.

Turn Resistance. Animus has advantage to ST against Turn Undead.



Multiattack. Animus can make two melee attacks, with his hand or his weapon.

Longsword. Melee Weapon Attack, +12 to hit, reach 5 ft., one target. Hit: 8 (1d6+5) slashing damage.

Fear Touch. Melee Spell Attack, +12 to hit, reach 5 ft., one target. Hit: 7 (1d4+5) psychic damage. Any creature touched by Animus' hand must make a WIS ST DC 17 or be frightened for 1 minute. The target can make again the ST at the end of his following turns to end before the effect.

Legendary Actions

L’Animus  can take 3 legendary actions, choosing  from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. L’Animus  regains spent legendary actions at the start of its turn.


Attack. Animus makes an attack Fear Touch.

Command. With a single gesture of his hand the Animus make a target creature in 10 ft. radius to knell. It's paralyzed until the end of its following turn if it fails a CHA ST DC 17.

Domination Gaze (Costs 2 actions). Animus looks a creature in its eyes and if it fails a WIS ST DC 17 it's incapacitated for 1 minuto. The target can make again the ST at the end of his following turns to end before the effect.

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